.SPACE / THE TOOL

A communication tool,
in space.

You put a product, a layout or an idea into a shared 3D room. Then people look at the same thing — and talk about it there.

ENTER .SPACE
01 WHAT IT DOES

.SPACE is the working platform behind SKY•FORM. Keep assets, build scenes, walk them with others, and publish — on the web, at a desk, or in VR.

01 / SHOW The object, the line, the room — not a slide of it. 02 / SHARE One catalog, one scene, one link for the team. 03 / DECIDE Review, configure, simulate — then keep moving.
02 WHO IT IS FOR
01 / INDUSTRY Walk the line together.

A plant, a machine, a process — shown as it is, with people who are not in the same building.

02 / MARKETING Put the real thing in front of someone.

Campaigns, launches, stories. The product can be turned, opened and understood — not only pictured.

03 / SALES Let them try it before it exists.

Options, colors, layouts. A customer can choose, save a setup, and leave with a clear picture.

04 / PRIVATE A quiet library of your own.

Objects, rooms and ideas that belong to you. Kept in one space, ready when you want to look again.

05 / ARTISTS Present work in context.

Not a zip file. A scene someone can enter, sit with, and talk through with you.

06 / TECHNICIANS Check it on the thing itself.

Parts, sequences, warehouses. The people who build it can see the same model you are looking at.

The library is the work. The conversation stays with it.

01 Catalog / Editors DOCUMENTATION ↗

An asset library that stays useful.

Models, materials and scenes in one place. The same object can be reused, updated, and opened in an editor — so the library is the work, not a dump beside it.

02 Review / Versions DOCUMENTATION ↗

Design review on the object.

Mark a file, talk next to it, change status, upload a new version. The conversation stays with the work — not in a side email.

03 Configurator / Commerce DOCUMENTATION ↗

Let people pick, on the product.

Author choices on a 3D scene. A viewer tries options and colors in a branded overlay. Sales, marketing and customers can save a setup and come back to it.

04 Logistics / Simulation DOCUMENTATION ↗

Draw a warehouse. Watch it run.

A millimetre-accurate board beside the 3D view. Map conveyors, generate the layout, then simulate items moving along it.

05 Sessions / Live DOCUMENTATION ↗

Be in the same room, live.

Open a scene with your team. Present, follow, or edit together — everyone standing around the same model.